/**
 * 
 */
package com.ms.game.itembox.db;

import java.io.Serializable;
import java.util.HashMap;

/**
 * 道具異動過程中需要的暫存資料
 * 
 * @author TW15010
 *
 */
public class ItemChangeProcessData implements Serializable{
	/**
	 * 
	 */
	private static final long serialVersionUID = 3867718426274006634L;

	/**
	 * 角色身上的道具列表<br>
	 * key: 道具序號<br>
	 * value: 道具資料
	 */
	private HashMap<String, PlayerItemModel> playerItemMap;

	/**
	 * 寄送禮物訂單中的道具列表
	 * key: 道具序號<br>
	 * value: 道具資料
	 */
	private HashMap<String, PlayerItemModel> sendGiftItemMap;

	public HashMap<String, PlayerItemModel> getPlayerItemMap() {
		return playerItemMap;
	}

	public void setPlayerItemMap(HashMap<String, PlayerItemModel> playerItemMap) {
		this.playerItemMap = playerItemMap;
	}

	public HashMap<String, PlayerItemModel> getSendGiftItemMap() {
		return sendGiftItemMap;
	}

	public void setSendGiftItemMap(HashMap<String, PlayerItemModel> sendGiftItemMap) {
		this.sendGiftItemMap = sendGiftItemMap;
	}
}